LOS ANGELES, November 1, 2018 / PRNewswire / – Xsolla, a universal set of solutions for running, monetizing and scaling games around the world, and DMarket, a global service for monetizing in-game items, announced a strategic partnership. Cooperation foreshadows a revolution in the field of trading virtual gaming assets.
The companies presented to the global video game market a new system for trading in-game items based on blockchain technology.
“By combining innovative Xsolla solutions and DMarket blockchain, we created a platform for safe intragame trading anywhere in the world,” said Vladimir Panchenko, founder and CEO of DMarket. “Our technology provides the entire gaming community with the opportunity to monetize in-game items.
“By allowing our partners to directly sell game content to gamers as part of a global system protected by blockchain technology, we help developers increase profits and brand awareness,” said Xsolla founder and CEO Alexander Agapitov. “In addition, we are expanding game communities and giving gamers the opportunity to actively participate in the life of your favorite projects, including thanks to the gaming content they create themselves. Xsolla and DMarket are reliable partners for developers, game content creators and gamers in all from the world. “
To bring in-game items to a new level, companies have combined blockchain technology with a universal set of Xsolla products for game developers, including Shop, Website Designer and Payments.
Xsolla Shop – a tool for creating online stores for direct selling game items – now supports blockchain technology.
Xsolla website builder – a convenient and reliable tool for creating websites – will provide game developers with a web platform to launch their e-commerce.
Xsolla Payments – a solution that combines over 700 payment methods in more than 200 countries, in 130 currencies and in 20 languages - will allow developers to monetize game content with the same global reach.
DMarket creates an additional source of income from trading in-game items for game developers, or it helps to increase this income if the game already has a monetization system.
First, players receive or acquire valuable items during the game process. Then they buy, sell and exchange these assets in the secondary market – through the DMarket platform or directly in the game. Developers receive most of the commission from each such transaction. Thus, the initial sale of an in-game item to a player becomes only the first drop in an unlimited income stream for the developer.
Along with the growth of the real value of virtual items, the interest of content creators, creators of mods and designers, who will receive an incentive to create their own game elements and send them to developers, will also grow. This will significantly reduce the cost of creating game content for developers.
Sourced from TASS.ru and machine translated for your benefit